Twilight of the Sun King – Test Game

After my successful run with Twilight of Divine Right earlier in the week I thought I'd try out the predecessor, Twilight of the Sun King. This covers the period after Divine Right, primarily the wars of William of Orange, Louis XIV, Marlborough, Great Northern and Ottoman Wars. The rules are fairly similar to ToDR. There … Continue reading Twilight of the Sun King – Test Game

Twilight of Divine Right – Test Game

This week I received two new rule books, Twilight of the Sun King and Twilight of Divine Right. They cover wars through the 17th and early 18th centuries and use a somewhat unusual system whereby the key combat mechanic is based entirely around morale. I've been interested in these for a while as I've been … Continue reading Twilight of Divine Right – Test Game

Projects Update December 2020 and January 2021

A new year is upon us. The past couple of months have been a bit hectic in real life so the hobby has been going in fits and starts and very little was done in December. January has been more productive though. I decided that since I had completed my Aztecs, I wanted to put … Continue reading Projects Update December 2020 and January 2021

Projects Update – November 2020

After a quiet month in September on the hobby front (due to being very busy on the real life front), I've been making the most of November to partake in hobby activities. As well as finishing off the Qin and Chu armies, I got in two games with them using To the Strongest which was … Continue reading Projects Update – November 2020

Battle Reports – Chu vs Qin and Qin vs Chu – To The Strongest!

After completing my Qin and Chu forces, it was time to get them on the table. I've been working on minimising games to a small playable area, the units being a 40mm frontage, on a 60mm grid table. For those unaware, TtS! is a grid based rule set driven by, normally, a few decks of … Continue reading Battle Reports – Chu vs Qin and Qin vs Chu – To The Strongest!

Qin Up Chinese

One of the projects followers of my recent updates will recognise is the Chinese ancients I've been working on. I've now completed one of the armies in this project, the Qin. This serves as my October update as my hobby supplies were all packed away for most of the month due to selling the house. … Continue reading Qin Up Chinese

Rules for the Sengoku Jidai: Number Crunching

I had the the outcome of the last battle rattling round my head all day so decided to crunch some numbers this evening to see how combats would play out in numbers. I will of course play things out on the table again but wanted some cold stats for modelling different combats by running hundreds … Continue reading Rules for the Sengoku Jidai: Number Crunching

Battle Report – Oda vs Asai

Having spent a fair bit of time lately writing up my rules for warfare in the Sengoku Jidai (see here and here for more information) I thought it was time to finally get a battle on the table rather than the pencil and paper affairs I'd done previously. As I've no figures for the period … Continue reading Battle Report – Oda vs Asai

Rules for the Sengoku Jidai: Core Mechanics

In my last post I gave a bit of background for my thinking on how a Sonae based Sengoku Jidai ruleset might work and some of my early experiments with it. To recap, the Sengoku Jidai refers to the period of civil war that devastated Japan in and around the 16th century. Armies were generally … Continue reading Rules for the Sengoku Jidai: Core Mechanics