I had a bit of free time this afternoon and with the table still set up thought I'd have another crack at the Sharp Practice AWI scenario. Turns out I was correct on the rules first time round and units can't deploy and move but can deploy and perform other actions which is where the … Continue reading More Trouble in the Colonies! AWI with Sharp Practice
Category: Rulesets
Trouble in the Colonies! AWI with Sharp Practice
Having put together a couple of skirmish forces for the AWI, I was able to get them onto the table for a test game of TooFatLardies Sharp Practice. While I made a few mistakes as I went, for the most part things ran pretty smoothly and I enjoyed the game. I hope to get a … Continue reading Trouble in the Colonies! AWI with Sharp Practice
Battle Report – Genpei War Skirmish
I have a few units painted up from my early Feudal Japanese project around the Genpei War, enough for a small command each so thought I'd get them on the table and take my rules out for another spin. Since I last played I've developed some more rules around the deployment and set up and … Continue reading Battle Report – Genpei War Skirmish
Battle Report – Feudal Japan – Ao Vs Shiro Clans – Rematch
After my last game I did some further tweaking and refining of the rules, as well as working out some of the new bits around messengers and banners. Had a chance to try out the changes so brought out the Ao (blue) and Shiro (white) Clan stand ins. I do have an order in for … Continue reading Battle Report – Feudal Japan – Ao Vs Shiro Clans – Rematch
Battle Report – Feudal Japan – Ao vs Shiro Clans
I've been significantly revamping my homebrew feudal rules system for the Sengoku Jidai of feudal Japan. As part of it I played out a test game. As I've still no figures for it I used MDF bases with blue and white blu tac and some hastily penned on numbers and letters to represent the units. … Continue reading Battle Report – Feudal Japan – Ao vs Shiro Clans
Rules for the Sengoku Jidai: Revamped
Regular readers of my blog may know that some time ago I wrote about my experimentation with creating my own ruleset for warfare in Feudal Japan. I had a fairly solid set of rules that seemed to work reasonably well, yet as time passed I felt uninspired to go back to them and to actually … Continue reading Rules for the Sengoku Jidai: Revamped
Twilight of the Sun King – Test Game
After my successful run with Twilight of Divine Right earlier in the week I thought I'd try out the predecessor, Twilight of the Sun King. This covers the period after Divine Right, primarily the wars of William of Orange, Louis XIV, Marlborough, Great Northern and Ottoman Wars. The rules are fairly similar to ToDR. There … Continue reading Twilight of the Sun King – Test Game
Twilight of Divine Right – Test Game
This week I received two new rule books, Twilight of the Sun King and Twilight of Divine Right. They cover wars through the 17th and early 18th centuries and use a somewhat unusual system whereby the key combat mechanic is based entirely around morale. I've been interested in these for a while as I've been … Continue reading Twilight of Divine Right – Test Game
Rules for the Sengoku Jidai: Number Crunching
I had the the outcome of the last battle rattling round my head all day so decided to crunch some numbers this evening to see how combats would play out in numbers. I will of course play things out on the table again but wanted some cold stats for modelling different combats by running hundreds … Continue reading Rules for the Sengoku Jidai: Number Crunching
Battle Report – Oda vs Asai
Having spent a fair bit of time lately writing up my rules for warfare in the Sengoku Jidai (see here and here for more information) I thought it was time to finally get a battle on the table rather than the pencil and paper affairs I'd done previously. As I've no figures for the period … Continue reading Battle Report – Oda vs Asai