This week I received two new rule books, Twilight of the Sun King and Twilight of Divine Right. They cover wars through the 17th and early 18th centuries and use a somewhat unusual system whereby the key combat mechanic is based entirely around morale. I've been interested in these for a while as I've been … Continue reading Twilight of Divine Right – Test Game
Tag: Rulesets
Rules for the Sengoku Jidai: Number Crunching
I had the the outcome of the last battle rattling round my head all day so decided to crunch some numbers this evening to see how combats would play out in numbers. I will of course play things out on the table again but wanted some cold stats for modelling different combats by running hundreds … Continue reading Rules for the Sengoku Jidai: Number Crunching
Battle Report – Oda vs Asai
Having spent a fair bit of time lately writing up my rules for warfare in the Sengoku Jidai (see here and here for more information) I thought it was time to finally get a battle on the table rather than the pencil and paper affairs I'd done previously. As I've no figures for the period … Continue reading Battle Report – Oda vs Asai
Rules for the Sengoku Jidai: Core Mechanics
In my last post I gave a bit of background for my thinking on how a Sonae based Sengoku Jidai ruleset might work and some of my early experiments with it. To recap, the Sengoku Jidai refers to the period of civil war that devastated Japan in and around the 16th century. Armies were generally … Continue reading Rules for the Sengoku Jidai: Core Mechanics
Rules for the Sengoku Jidai
The Sengoku Jidai, or the Japanese Age of Warring States, has long captured my attention and interest. The turbulent history and larger than life figures have offered prime material for any number of games, books, films, series, and more and I've always had an interest in the exceptionalism of Japanese history, how it rocked between … Continue reading Rules for the Sengoku Jidai