Rules for the Sengoku Jidai: Revamped

Regular readers of my blog may know that some time ago I wrote about my experimentation with creating my own ruleset for warfare in Feudal Japan. I had a fairly solid set of rules that seemed to work reasonably well, yet as time passed I felt uninspired to go back to them and to actually … Continue reading Rules for the Sengoku Jidai: Revamped

Rules for the Sengoku Jidai: Number Crunching

I had the the outcome of the last battle rattling round my head all day so decided to crunch some numbers this evening to see how combats would play out in numbers. I will of course play things out on the table again but wanted some cold stats for modelling different combats by running hundreds … Continue reading Rules for the Sengoku Jidai: Number Crunching

Battle Report – Oda vs Asai

Having spent a fair bit of time lately writing up my rules for warfare in the Sengoku Jidai (see here and here for more information) I thought it was time to finally get a battle on the table rather than the pencil and paper affairs I'd done previously. As I've no figures for the period … Continue reading Battle Report – Oda vs Asai

Rules for the Sengoku Jidai: Core Mechanics

In my last post I gave a bit of background for my thinking on how a Sonae based Sengoku Jidai ruleset might work and some of my early experiments with it. To recap, the Sengoku Jidai refers to the period of civil war that devastated Japan in and around the 16th century. Armies were generally … Continue reading Rules for the Sengoku Jidai: Core Mechanics

Rules for the Sengoku Jidai

The Sengoku Jidai, or the Japanese Age of Warring States, has long captured my attention and interest. The turbulent history and larger than life figures have offered prime material for any number of games, books, films, series, and more and I've always had an interest in the exceptionalism of Japanese history, how it rocked between … Continue reading Rules for the Sengoku Jidai