As promised, I’ve rolled out the new 2D armies to try out the Bloody Big Battles ruleset. This let me put together a game to play the rules out despite the fact I don’t have a proper miniatures army.
The scenario I picked was the Battle of The Alma from the Crimean War. The French, Turkish and British forces are attempting to overrun a defended Russian position to open the road to Sevastapol.
The terrain is very much rough and ready, much like the armies themselves!
The Turkish position arrayed for the defence:
And the allied forces entering the field:
Turn one begins with the allies advancing on the two bridges to try and sweep aside the Russians.
The Russians move in to block the way:
Turn two the British push across the river but take a heavy beating from the Russian guns in the process:
The Russians are pushed back by the French but the Russians are still preventing them from crossing the river.
On turn three the Russian assaults continue to hold the French at the river while the British seem to be stalled exchanging fire with the Russians across a stream.
The British occupy a small village and repel an assault by the cavalry.
Turn four and the pressure is on, there are only six turns to take the roads and the allies are far behind where they need to be.
The French slog across the river slowly while the British seem to do little. It seems like they have forgotten they can cross streams without a bridge!
Turn five and the French continue their grinding slog towards the objective while the British slowly, cautiously try to outflank the much weaker opposing forces rather than getting their feet wet and storming them across the stream.
The surge of Russians against the French throw them back from their hard won ground.
Turn six, the final turn and the British finally realise that they can just hop over the piddly stream and give the Ruskies their cold steel. Too little, too late.
The French flail around in disarray. The fight is over, night draws in and the allies retreat in disgrace. There is much to celebrate in the Russian camp that night.
The purpose of this game was threefold. First to try out the cardboard counter armies, second to try out BBB and third to give one of my potential periods for a next project a go.
On the cardboard armies, they fared well enough. My two main issues came from the lack of weight and lack of identification. The identification issue can easily be solved with a bit of prep work to create labels but the weight issues may need some more work. The issue being that the light card tends to bunch up and overlap making it difficult to move about. This could be solved with MDF counters as someone suggested, or by using some sort of sabot system. I’m pondering the use of some old painting sticks to make labelled sabots for the counters to solve both these issues. Regardless, they worked well to get a feel for the conflict and I didn’t mind the abstracted nature of it so I’m sure they’ll come out to play again in future. Best of all, the entire project fits into a small zip up food bag!
As suggested in comments of the previous post and a related thread on the Pendraken forum, there are some great paper armies out there as well as a load of excellent looking paper terrain on http://www.juniorgeneral.org so I’ll be definitely checking that out. Thanks to everyone who commented, the feedback and suggestions are always welcome!
Regarding the Bloody Big Battles ruleset, I really enjoyed them. They’re intuitive and fun to play and keep the action moving at a good pace. I played the entire game with just two dice, rolling against a table for movement and combat rather than the buckets o’ dice or single resolution approach that I’ve encountered previously. I probably did many things wrong (like forgetting that you can cross streams until turn six!) and I’m looking forward to reading the rules in depth now I’ve a sense of the core concepts. I always find the best way to get to grips with a rule set is to get it on the table and fail fast. You learn more from where you go wrong than obsessing over knowing it all before you start. It’s all in the name of fun so no harm in fudging things here and there using common sense where you’re uncertain! I’ll do a proper rule review in a future post once I’ve had another go with them. I’d enjoy playing this scenario again and trying different approaches to see how they fare. There’s plenty of other scenarios to choose from too!
Finally, the next project. I reckon that BBB will be a lot of fun to play in 2mm where you can represent the scale of the conflicts involved. The Crimean War is a potential option. As are the Prussian wars (Austro- and Franco-). At 2mm you can easily proxy armies without it looking out of place so it wouldn’t be too difficult to field multiple conflicts with the same sets of figures. There’s plenty of other rule sets out there too covering these periods that they will adapt well. Some more research to be done!
One thought on “Remember the Alma…”
Great to see that the counters etc allowed you to get a game in with a great set of rules.